Baines Road, Gainsborough, Lincolnshire DN21 1TE

01427613812

enquiries@charles-baines.lincs.sch.uk

The Gainsborough Charles Baines Community Primary School

Together we achieve

Computing

At our school we want pupils to master technology and to enable them to be responsible, competent, confident and creative users of information and communication technology. Technology is everywhere and will play a pivotal part in students' lives. Therefore, we want to model and educate our pupils on how to use technology positively, responsibly and safely. We want our pupils to be creators not consumers and our broad curriculum encompassing computer science, information technology and digital literacy reflects this. We want our pupils to understand that there is always a choice with using technology and as a school we utilise technology (especially social media) to model positive use.


Building our knowledge in this subject will allow pupils to effectively demonstrate their learning through creative use of technology. Charles Baines will enable children to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.


At Charles Baines, we want to be able to create a digital pathway that will enable all children to be able to use a range of devices to help them with all areas of their learning. When children leave us in Year 6, they need to be ready to dive into the world of technology, which has endless capabilities.


From an early age, pupils at Charles Baines will be exposed to digital learning, preparing them for a lifetime of technology. Children at Charles Baines are not only exposed to technology within the classroom, but they are also exposed to STEM trips to entice their excitement and the future of online learning.


Computing is also heavily linked into all other subjects throughout school, making the digital competence of the utmost importance. 

Autumn

Barefoot Computing- Garlands Galore, Awesome Autumn, Leaf Labyrinth


Project Evolve - Self Image + Identity.


Barefoot Computing - Pumpkin Soup. Busy Bodies.


Project Evolve - Online relationships

Term 1 - Computing systems and networks


- Technology around us



Term 2 - Creating Media


- Digital painting

Term 1 - Computing systems and networks


- IT around us



Term 2 - Creating Media


- Digital photography

Term 1 - Computing systems and networks


- Connecting computers



Term 2 - Creating Media


- Stop-frame animation

Term 1 - Computing systems and networks


- The internet



Term 2 - Creating Media


- Audio production

Term 1 - Computing systems and networks


- Systems and searching



Term 2 - Creating Media


- Video production

Term 1 - Computing systems and networks


- Communication and collaboration



Term 2 - Creating Media


- Web page creation

Spring

Barefoot Computing - Look how we grow, Junk Scarecrows


Project Evolve -Online reputation


Barefoot Computing - Rabbit Run, Seed sequencing


Project Evolve - Online bullying

Term1 - Programming A


- Moving a robot



Term 2 - Data and information


- Grouping data

Term1 - Programming A


- Robot algorithms



Term 2 - Data and information


- Pictograms

Term1 - Programming A


- Sequencing sounds



Term 2 - Data and information


- Branching databases

Term1 - Programming A


- Repetition in shapes



Term 2 - Data and information


- Data logging

Term1 - Programming A


- Selection in physical computing



Term 2 - Data and information


- Flat file databases

Term1 - Programming A


- Variables in games



Term 2 - Data and information


- Introduction to spreadsheets

Summer

Barefoot Computing. -Boats Ahoy!


Project Evolve - Health + wellbeing


Barefoot Computing- Colour collections, Seaside Tangrams, Journeys


Project Evolve - Privacy/security

Term 1 - Creating media


- Digital writing



Term 2 - Programming B


- Programming animations

Term 1 - Creating media


- Digital music



Term 2 - Programming B


- Programming quizzes

Term 1 - Creating media


- Desktop publishing



Term 2 - Programming B


- Events and actions in programmes

Term 1 - Creating media


- Photo editing



Term 2 - Programming B


- Repetition in games

Term 1 - Creating media


- Introduction to vector graphics



Term 2 - Programming B


- Selection in quizzes

Term 1 - Creating media


- 3D modelling



Term 2 - Programming B


- Sensing movement



Using the microbit for primary to secondary transition